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iPhone dev accused of harvesting player phone numbers

As if, in this world of economic hardship and international strife, you need another thing to worry about. iPhone developer Storm8 has been accused of stealing the phone numbers of players that downloaded its apps like Vampires Live and Zombies Live in a suit filed in San Francisco on behalf of Lynnwood, WA resident Michael Turner.

The company acknowledged the number harvesting in August, calling it a "bug," though the suit claims only specific code could have recorded and transmitted the numbers. So ... apparently that's a thing that happens. Have a great Saturday!

Dhani Harrison: Rock Band 3 will make you better at actual rocking

In a recent interview with the Chicago Tribune, Dhani Harrison, The Beatles: Rock Band contributor (and son of the late, great George Harrison), spoke about his involvement in future iterations of the popular rhythm franchise. "I'm working on Rock Band 3 and making the controllers more real so people can actually learn how to play music while playing the game," Harrison explained toward the end of the interview. "Give me a couple years, it's going to happen."

We wish Harrison and the entire Harmonix crew the best of luck in this endeavor, if only so they can finally stymie the infinitely deplorable "why don't you learn how to play a real instrument" contingency. Man, we hate those guys.

Mass Effect price dropped to $10 on Steam this weekend

Were you one of the seven people on the planet who managed to resist Mass Effect's "possible alien nudity" siren call? Prepare for your steely resolve to buckle: The game's only $9.99 this weekend on Steam. Despite any qualms we may have had with the game's completely broken inventory system, or the frequent appearance of three-toed sloth-powered elevators, we find it hard not to suggest dropping a Hammy to add this to your collection.

It might even help you decide whether you want to drop six Hammies on the upcoming sequel. Or a Grant and a Hammy, we guess, though that sounds like Denny's menu item. (Great, now we want some Denny's. Thanks for nothing, Valve!)

MMO Roundup: Massively's week in review

When it comes to MMO news and special features, Joystiq sister site Massively.com has you covered. Whether you're looking for info on the hottest new MMO, or you're just curious about an old favorite, you'll find it at Massively. Check out our biggest features of the week:
Funcom receives grant to create extreme sports MMO
In between navigating the sometimes-choppy waters of Age of Conan and working toward the launch of The Secret World, Funcom is having a busy year, but it looks like they are adding one more project to the pile as well.
Exclusive interview with Linden Lab CEO Mark Kingdon
Mark Kingdon, Linden Lab's CEO, has been a bit of a mystery figure since his appointment about a year and a half ago. While he has not been uncommunicative, it's been hard to get a very good sense of the man at the helm of Linden Lab, his passions, interests and direction.

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LGJ: Read the fine print!

Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:


Well, after the incident with Courtney Love and Kurt, it looks like the whole issue of famous musicians in games is back in the press with No Doubt suing Activision over Band Hero. A one time event is an anomaly, but twice in just a few months suggests something else. Of course, both of these all tie back to the contract, and since I'm a transactional attorney who spends the majority of most days negotiating and drafting agreements like these, I'm hoping I can shed a little light on what might be causing the problems. Since I wasn't involved in these particular negotiations nor have I read these contracts, all of what I'm presenting is speculation.

But before I begin, I suppose I should answer the simple question, "What is a contract?" I assume that most people reading this have at least some idea, but just in case, it's worth describing in detail. A contract is a legally binding agreement between two parties to perform certain promises in the future. In theory, to form a contract there are five elements: Offer and acceptance, consideration, intent, capacity, and formalities. In reality, it's fairly simple. The parties must have a meeting of the minds, that is agree to the same terms, which is often viewed as an offer by one party and acceptance by the other. Each party must put up something of value, called consideration, for the contract to be valid. The parties must intend to enter into a contract, and be of the appropriate mental capacity to enter into the agreement. And then the agreement is generally recorded in writing, as most jurisdictions have rules that require written agreements, which is then signed by the parties. And that is how a contract is born, in theory anyway.

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Readers pick best webcomic: Babicide

The dynamic duo from Penny Arcade have had long-standing animosity with infants, as evidenced by a number of their past strips. This cycle -- and the comic's victory streak -- continued in last week's Webcomic Wrapup winner, titled "Babicide." Just to be clear, they're talking about demonic baby murder in this strip, and not that blue liquid that hairstylists use to clean combs. Yes, that's how it hit us first, too.

Second and third place went to Brawl in the Family's "Zombie Attack" and Hiimdaisy's "Big Long Persona 4 Comic Part Two," respectively. If you've got a favorite strip you'd like to see in tomorrow's poll, it's not too late to send it in! Just leave a link in the comments section of this post, or shoot us a tip!

Demon's Souls director talks difficulty, sequel possibility

Perhaps you've heard, but Demon's Souls is a hard game. Like really hard. Like bone-crushingly, soul-scathingly hard. Speaking to Game Informer, Demon's Souls director Hidetaka Miyazaki explains why. According to Miyazaki, the difficulty was designed around giving players "a sense of accomplishment," specifically in regard to the soul collecting mechanic. For those who haven't played the game, souls act as currency and you lose all of them upon death. They can be regained, but only if you make it back to your bloodstain without dying twice more. Trust us, it's not as easy as it sounds.

According to Miyazaki, "If the Souls could be recovered anytime, there would be no suspense or sense of accomplishment." He added that he wants players to feel like, "I did it! I made it to my bloodstain!" Of course, Miyazaki fails to mention the sense of utter, despairing failure one feels when they don't make it back to their bloodstain (a frequent occurrence).

Regarding the possibility of a sequel, Miyazaki said he couldn't give a direct answer, but noted that the team learned a great deal on Demon's Souls and there were several things that didn't make it into the game. Given the opportunity, Miyazaki said he would "welcome the chance to create an even better game in the same style." Gluttons for punishment that we are, we'll take it.

So you want to play the Bayonetta demo early, do you?


Sega just announced that 40,000 lucky Xbox 360 owners will get extremely early access to a demo for the upcoming action game Bayonetta. To be considered for the prize, gamers must register for a free Sega Pass -- essentially the publisher's newsletter -- and enter for a chance to be selected on the official Bayonetta demo site.

Registration for the "contest" will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as "the group least likely to win a 'boot-gun thing' firing contest" ... or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a Japanese account.

Square Enix summons Earnings Report; Final Fantasy XIII Sales Projections evade attacks

Square Enix recently chose to attack with its annual earnings report, and among the 12-page PDF file's barrage of numbers, things look pretty good for the company. Net sales for the six months ending September 30, 2009 were up 33 percent over the same period last year to 91 billion yen ($1 billion), while operating income was also up by 39 percent to 13 billion yen ($144.5 million) over the same period last year. It's not all roses and Dragon Quest IX sales, however -- net income was down almost 58 percent to 2.7 billion yen ($30 million).

The statement also talks about the acquisition and assimilation of Eidos in direct proportion to Square Enix's games group division -- which includes video games across all platforms and online games for personal computers. Through the aid of titles like Batman: Arkham Asylum, Kingdom Hearts 358/2 Days and the aforementioned Dragon Quest IX, the games division rose its net sales and operating income by 117 percent and 63 percent to 4.8 billion yen ($53 million) and 1.0 billion yen ($11 million), respectively.

As for the company's upcoming darling, Final Fantasy XIII, Square Enix prez Yoichi Wada spoke about concern regarding the title's projected domestic sales. Basically, he's not concerned at all! "PS3 sales continue to increase. We're bundling PS3 and FFXIII, and can expect even further sales increases. Orders for FFXIII are definitely not bad," he said. While he didn't reiterate anything as bold as six million, Wada did claim that the game is expected to sell in the millions.

Source - Square Enix earnings (PDF) [Via andriasang]
Source - Wada comments on FFXIII sales

WRUP: 'Too many games, not enough time' edition

Admittedly, it's not as bad as previous years, but we're already drowning in a bunch of well-received and just-plain-fun games for the holiday season. There are already too many quality titles taking up our time and this was supposed to be a "slow" year. How did our wallets ever keep up with holidays past? Oh wait, they couldn't. What's everyone playing this weekend?

[Image Credit: GnackGnackGnack]

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Alex Evans answers 10 Questions from the Academy

Introducing 10 Questions from the Academy: A weekly feature from the Academy of Interactive Arts & Sciences wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.
Alex Evans is a member of the Academy of Interactive Arts and Sciences and spoke at the D.I.C.E. Summit in 2009. He's worked for Lionhead Studios, co-developed Rag Doll Kung-Fu independently, and co-founded Media Molecule, developers behind the award-winning LittleBigPlanet.

AIAS: How do you measure success?
Alex Evans: The number of hand written fan letters from 4 year olds showcasing scribbly artwork they've re-imagined from your game.

What's your favorite part of game development?
Top'n'tail – the really fertile bit at the beginning, just messing around; and the final, final, tunnel of light where you actually ship the damn thing. The middle bit itself has phases: wherein you lost site of your initial good idea; realise what you've made sucks in several significant ways; rebuild it (several times); lose sight once more of the original idea; (hopefully) eventually recapture something of the original seed, by now actually usable; and finally enter the glorious 'tunnel of light' towards the end. All of these middle phases effectively only happen because of many, many hours of grind – or 'turning the handle' as my old math professor used to call it.

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Activision catches both pirates and thieves in Modern Warfare 2 investigation

While it might be tempting to go straight to Craigslist with those Modern Warfare 2 Xbox 360 bundles you stole, it turns out that Activision notices exciting, high-profile offers just like your potential customers might. VentureBeat reports that when Activision noticed a listing for one of the bundles last Thursday, the company hired a private investigation firm, IPCyberCrime.com, to track down the seller.

When IPCyberCrime found the person behind the sale, the investigator discovered that he was an employee at a retailer, who, with friends, had stolen the bundles to sell on Craigslist. The sellers were turned over to the store's loss prevention department.

That bust led to one of the prospective buyers, named Christian Del Amo, who was raising money on a forum to buy the bundle (allegedly) for the purpose of copying the game and selling the copies, along with other pirated games, on hard drives. IPCyberCrime turned that case over to the Miami-Dade Police Department, who arrested Del Amo.

Obviously, this demonstrates one reason (aside from the whole morality thing) why you shouldn't try to make a business of selling pirated games. Activision has enough money to hire a private investigator, and is not afraid to use it.

JBO: Joystiq Box Office, November 2 - November 6


We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly and Blu-ray each week.

Recommendation of the Week:

The Shield: The Complete Series (DVD [What, no Blu-ray?] $159.95, lower at many retailers)
Vic Mackey isn't the first hardass cop to come down the line and smack miscreants into place, but he's definitely one of the most effective and most memorable. If you haven't had the pleasure of watching Michael Chiklis in The Shield, then this has your name all over it. If you have ... well, your name is still on it. It's the complete series, filled with extras, and packaged to look like a nifty coffee table book, embossed with a copy of the misaligned badge logo from the opening of the show. Forget everything else, this is hands down one of the best cop shows ever created, and it captures the underbelly of Los Angeles perfectly. Some people would argue that Los Angeles is all underbelly. Hopefully that means there's plenty of Mackey to go around.

As usual, we'll see you at the popcorn sta -- well, actually, we won't see you at all. But you catch our drift. Plus, be sure to tell us what you'll be watching, or what you've seen recently that bowled you over.

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Dead Space tops on Riccitiello's list of faves

When John Riccitiello needs to unwind from a long day as CEO of EA, he does it with dismemberment. That's the word from an interview with Fox Business in which Riccy (No? Well, worth a shot) names Dead Space as his favorite game of the past 12 months. We're assuming he's not talking about the Wii version of the game, since it's a statistical improbability that he owns it.

After his revelation that digital distribution offset retail sluggishness, the publishing boss went on to say it takes him around "50 to 60 hours" to finish a typical game. It prompts the question: Exactly how many times is he planning on fending off the necromorph threat?

EA Sports MMA signs Strikeforce league, additional fighters



EA has announced a deal to feature the Strikeforce MMA league in its upcoming EA Sports MMA. The publisher also finalized contracts with two pro mixed martial artists currently fighting in Strikeforce, Jake shields (pictured, left) and Brett Rogers, to appear on the game's roster. Don't expect the signings to throw any fuel on the UFC vs. EA fire, however, as neither fighter has ever been on the payroll of UFC prez Dana White.

Frank Shamrock and Mauro Ranallo, Strikeforce's commentary team, will also be recording voiceover for the game. It has yet to be revealed which, if any other leagues will be featured in the game, and if their own commentary teams will be included. Currently, we know that MMA referee "Big John" McCarthy and Strikeforce ring announcer Jimmy Lennon, Jr. will also lend their voices and likenesses to the title.

While locking up more pro talent and the Strikeforce license lends credibility to EA Sports MMA, we've still yet to see any hint of an actual video game apart from a lone screenshot released late last month. Hey, EA: You do know that, at this pace and given the nature of MMA, these guys could be retired by the time the game actually ships ... right?

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