Skip to Content

AOL Games

Bungie finds balance between new IPs and Halo


In an interview with Develop, Bungie studio manager Harold Ryan elaborates on what's in store for the Halo developer after it the left the Microsoft fold. The answer being moar Haloz shouldn't elicit a gasp from anyone, but the studio's return to independence now allows it to find a better balance between the guaranteed moneymaker and new intellectual properties. "During the development of Halo and Halo 2, we had other, non-Halo IPs in development and we killed those projects both times," said Ryan. "Both teams were swallowed whole by the Halo team. With Halo 3, that was the first time we know that we couldn't let that happen – it's not an acceptable way out to add 20 people to the project by killing that prototype."

With the prototype having survived and creativity culling quelled, Bungie is now "actively engaged" in exploring worlds of a different kind and quite possibly, a different shape (look for Cubee in 2009). That isn't to say everybody's sick of Master Chief, of course: "We shipped Halo with 45 people and now we're 115, so two thirds of the studio have only shipped one or two games in the Halo series. For the most part they came here because they were really excited to work at Bungie and in the Halo universe. So from that point of view we don't have a shortage of people happy to make Halo games." It's just as well, since we're fairly sure there's no shortage of people happy to play them either.

Tags: Bungie, Halo, Halo3, Marathon

Reader Comments (Page 1 of 1)

Joystiq Features





Featured Galleries

Comet Crash

Comet Crash

Darksiders (11-06-09)

Darksiders (11-06-09)

Skate 3

Skate 3

Mass Effect 2 (11-06-09)

Mass Effect 2 (11-06-09)

Shin Megami Tensei: Strange Journey (DS)

Shin Megami Tensei: Strange Journey (DS)

Fragile Dreams: Farewell Ruins of the Moon (Wii)

Fragile Dreams: Farewell Ruins of the Moon (Wii)

T-Freestyle NW (Wii)

T-Freestyle NW (Wii)

Whizzle (UDK)

Whizzle (UDK)

Unreal Development Kit (UDK)

Unreal Development Kit (UDK)

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes