Game designer talks rebalancing Street Fighter 2 HD
David Sirlin knows fighting games. So when Capcom tapped him to re-balance Super Street Fighter II Turbo HD Remix, and make it better than the original, they were putting the game's untarnished reputation into just the right hands.
Sirlin proves his worth in the first of a series of articles on rebalancing Super Turbo HD, revealing new details about the latest Street Fighter II sequel while discussing important decisions made to improve upon the game. Through it all, Sirlin emphasizes the need to retain and improve upon both the feel and the tournament-worthy status of what he considers to be the best in the series.
In short, Sirlin discusses how he aims to make the game more approachable to a larger audience, while rebalancing each fighter to ensure that the title is perfected for tournament play. Purists need not worry: the HD remix will allow gamers to choose to play an unaltered, arcade-perfect version of the original Super Street Fighter II Turbo, which uses the enhanced graphics and sounds but includes none of the rebalancing. The article's a good read for aspiring game designers, Street Fighter fanatics, or just fans of fighting games in general.
[Via GameSetWatch]
Sirlin proves his worth in the first of a series of articles on rebalancing Super Turbo HD, revealing new details about the latest Street Fighter II sequel while discussing important decisions made to improve upon the game. Through it all, Sirlin emphasizes the need to retain and improve upon both the feel and the tournament-worthy status of what he considers to be the best in the series.
In short, Sirlin discusses how he aims to make the game more approachable to a larger audience, while rebalancing each fighter to ensure that the title is perfected for tournament play. Purists need not worry: the HD remix will allow gamers to choose to play an unaltered, arcade-perfect version of the original Super Street Fighter II Turbo, which uses the enhanced graphics and sounds but includes none of the rebalancing. The article's a good read for aspiring game designers, Street Fighter fanatics, or just fans of fighting games in general.
[Via GameSetWatch]




















(Page 1) Reader Comments
But then again I love 2d fighting games, now that I think of it I love 2d in general. Even though I do understand that with todays gaming market it is a good thing to make the older more complicated games more accessible, you just don't want to see it done to the point where it dumbs the game down.
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Hence why I said it is a good idea to balance these games, as long as they aren't dumbed down. Making the control pad more responsive to moves is a good idea, I was talking if the makers wanted to go beyond that. My mistake for giving an over all opinion on the subject. Did you bother to read my comment?
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I was pretty skeptical about this game too, but as much as Sirlin is putting into the balance of it, I'm getting more and more into the new version.
Now Capcom would you kindly release Megaman for the xlive.
(Bioshock references are L33t)
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For another interesting read, check out this thread on SRK Where David Sirlin stands up to defend himself against purists that are debating what he did and didn't do wrong on the capcom classics collection 2 version of Super Turbo that was supposed to be perfect. (it certainly wasn't perfect)
http://forums.shoryuken.com/showthread.php?t=141886
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NOTE: Anyone who thinks SF2 is broken and unbalanced should try playing MVC2 or CVS2 =\
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