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Posts by Andrew Yoon

Andrew Yoon

New York, NY - http://

After a fairly lengthy stint as a Community Manager, maintaining websites for Konami, Square, Namco, and others, I became absorbed by the Joystiq crew, and work blog full-time. As the lead PlayStation writer, you'll see my work prominently on PSP and PS3 Fanboy, although I contribute to all the other Joystiq sites as well. As a big anime fan, you'll notice that I'm also the managing video game critic at Anime News Network.

  • Noteworthy games: Ikaruga (DC), Pokemon (GB), Legend of Zelda: Majora's Mask (N64), Half-Life 2 (PC), Metal Gear Solid (PS), God of War II (PS2), Resident Evil 4 (GC), Mario Kart: Super Circuit (GBA), Otogi (XB), Chrono Trigger (SNES), Gitaroo-Man Lives! (PSP), Osu! Tatakae! Ouendan! (DS), Gears of War (360), Metroid Prime 3: Corruption (Wii), Super Stardust HD (PS3)
  • Currently playing/reviewing:
    Hot Shots Golf 5 (PS3), Persona 3 (PS2), Jeanne d'Arc (PSP), Metroid Prime 3 (Wii), Bioshock (360)
EMAIL: andrew @ joystiq .com

Posts by Andrew Yoon

Andrew Yoon

New York, NY - http://

After a fairly lengthy stint as a Community Manager, maintaining websites for Konami, Square, Namco, and others, I became absorbed by the Joystiq crew, and work blog full-time. As the lead PlayStation writer, you'll see my work prominently on PSP and PS3 Fanboy, although I contribute to all the other Joystiq sites as well. As a big anime fan, you'll notice that I'm also the managing video game critic at Anime News Network.

  • Noteworthy games: Ikaruga (DC), Pokemon (GB), Legend of Zelda: Majora's Mask (N64), Half-Life 2 (PC), Metal Gear Solid (PS), God of War II (PS2), Resident Evil 4 (GC), Mario Kart: Super Circuit (GBA), Otogi (XB), Chrono Trigger (SNES), Gitaroo-Man Lives! (PSP), Osu! Tatakae! Ouendan! (DS), Gears of War (360), Metroid Prime 3: Corruption (Wii), Super Stardust HD (PS3)
  • Currently playing/reviewing:
    Hot Shots Golf 5 (PS3), Persona 3 (PS2), Jeanne d'Arc (PSP), Metroid Prime 3 (Wii), Bioshock (360)
EMAIL: andrew @ joystiq .com

An evening with Uwe Boll's Postal


Uwe Boll. It's a name that strikes fear and anger into the hearts of at least 248,969 gamers worldwide. Through his continued efforts in bringing critically bashed adaptations of video games to our attentions, he's earned an online reputation that's only rivaled in the community by the likes of Jack Thompson.

To be honest, I didn't know what to expect when I was invited to an early screening of Uwe Boll's latest film, Postal. Perhaps I'm in the minority, but I have never experienced an Uwe Boll film. Perhaps it's because Boll has never touched any of my most beloved game franchises. Looking at his past films, it appears he hasn't made as many films to justify the fervor that surrounds him. Is anyone really angry that the House of the Dead film wasn't A-grade cinematic material? Is the film somehow a disgrace to the game's "legacy?" Doubtful. Are people really up-in-arms over how he "ruined" BloodRayne, or Alone in the Dark?

Postal is also an interesting choice for the German director. Very few have actually played the game (neither have I) -- but those that have don't really like it. Even if the film amounted to a terrible disaster, it wouldn't disgrace the game, or the "genre" of the video game film (if such a thing should be considered). With all of this in mind, the curtains opened and Uwe Boll's Postal screening started.

Continue reading An evening with Uwe Boll's Postal

Joystiq hands-on: Roogoo (XBLA)


Heard of Roogoo? Don't worry if you haven't. It's fallen a little under the radar, but our recent hands-on with this XBLA title has us hankering for more. Describing the game's premise does it little justice, simply because it seems like something that would barely entertain a three year old. However, under the game's cute exterior and almost-mindlessly simple gameplay lies a lot of depth and fun.

Roogoo follows one of the cardinal rules of the puzzle genre: inexplicably, things are falling from the sky. Blocks of various shapes will descend from above, and players must rotate platforms to allow these shapes to continue their journey downward. We're certain you've played with preschool toys that are similar to this: star goes in star, triangle goes in triangle, box goes in box, etc. The shoulder buttons rotate the platforms, and the A button lets you accelerate the falling piece.

As we warned, this description does little to make the game sound very entertaining. Trust me, I had the same reservations as you're probably thinking when approaching this title. However, things get surprisingly (almost embarassingly) difficult later on. Enemies will spawn in holes, and can only be knocked off by accelerating blocks on their heads. Blocks won't only come down faster, but they'll come down more than one at a time, forcing players to look at multiple levels of play at the same time. Jumping to one of the later levels had us reach miserable failure in a matter of seconds, as we collapsed under the overwhelming weight of colorful children's blocks.

Gallery: Roogoo (XBLA)

Continue reading Joystiq hands-on: Roogoo (XBLA)

Social networking sites as market research for games


Chances are, you're on one (or all) of the major social networking sites out there -- MySpace and Facebook, being the two that stand out most. Vancouver-based Gnosis Games wants to utilize the time spent on these sites towards developing retail video games. Already, it plans on bringing one of its casual Flash-based games to the Wii. Candy Arcade is a (shock!) collection of sugar-themed mini-games.

Facebook has allowed Gnosis Games to share a small taste of these games, such as the surprisingly addictive "Sugar Blitz" (pictured, above). Not only does the application offer organic word-of-mouth marketing for the team, it gives them valuable feedback on what players like and dislike. Yes, the comments and Wall posts offer good clues, but Facebook's tracking tools offer even more insight into the habits of gamers. Through the Facebook application, Gnosis can see how players find the game, how long they play, and where they go within the application. If a cheap Flash-based game does well on Facebook, will it translate to retail success? That's what Gnosis is hoping for.

Plans for integration with social networking sites goes beyond simple market research data. The community encourages competition and bragging. Imagine if unlocking an achievement in the retail game unlocked avatars for display on one's Facebook page. The Xbox 360 Live Gamercard application already has us showcasing our conquest for more Gamerscore. The interaction between social networking and video game marketing has only begun -- expect it to become prolific as more marketing teams jump on board.

PS Fanboy Week in Review: 4/21 - 4/27


These user-generated levels from echochrome terrify us. We can't wait to try them. Also: Are you ready for the first details of the US SingStore launch? Find out how much DLC songs will cost, and more, in our extensive report.

Previews/Hands-on
Downloads

Continue reading PS Fanboy Week in Review: 4/21 - 4/27

Chat with Call of Duty card game creator Ben Cichoski

While there were a number of video games available at New York Comic Con, one game stood out as the most fun thing we played at the show floor. It was a Call of Duty game, yes -- but it wasn't a video game. The Call of Duty card game is a nice surprise, especially for someone that's grown tired of the repetitive (and expensive!) CCG market.

You can read Stephen Totilo's excellent write-up at MTV Multiplayer to understand how the game is played -- but needless to say, this is an easy game to pick up and understand. It's a bit daunting at first, especially with its radically different design. The "real time" card engine forced players to be quick of mind, as a constant barrage of attacks can overwhelm the opponent, and lead to victory. Players can continue drawing and using cards until one of two cards is played: Pause and Nightfall. Pause cards will simply don players a special power, such as laying a mine, or throwing a grenade. However, Nightfall is where all your actions are tallied up, and casualties can accumulate.

In order to recreate the chaotic feel of the Call of Duty games, the card game is designed to make players throw down as many cards down as possible. However, no card takes effect until Nightfall. For example, I may have a soldier at risk of dying, as a Fire card is thrown on him. However, if I get a Move card, I can move him out of the way. If by Nightfall, the soldier is clear of any fatal cards, he'll survive for the next bout. It's a fascinating concept that forces very quick, strategic use of each card.

Continue reading Chat with Call of Duty card game creator Ben Cichoski

Watch Mario give tourists and disgruntled New Yorkers a cab ride

In preparation of the upcoming release of Mario Kart Wii, Nintendo held a rather quirky promotion in front of the Sheraton New York hotel in Midtown Manhattan. Confused tourists and businesspeople walked by as a giant costumed Mario, Wii Wheel in hand, gave away free cab rides for the willing.

Many, afraid of a potential scam, simply ignored Mario's kind offer. Others, however, were far more willing to jump in a cab hailed by the Italian gaming icon. Nintendo's offer of $10 to the cab drivers, while generous, would probably get most riders down to Times Square, before the gridlock of traffic consumed Nintendo's free fare. Ouch.

Gallery: Mario hails cabs in NYC

Gears of War 2 panel: 'hot chicks,' stereotypes, living cover and more

While megatons were nary to be found at Epic Games' Gears of War 2 panel at this year's New York Comic Con, Epic president Michael Capps and writer Joshua Ortega nonetheless revealed a few tidbits that are sure to pique the interest of the Gears faithful.

Immediately after production on the first Gears wrapped up, the team had to ask itself what it could to make the game "bigger" and "more badass." For example, they saw how people responded to the last-minute addition of the chainsaw. What could they do to improve the chainsaw? Chainsaw duels, perhaps?

Cover, which is admittedly inspired by the oft-forgotten Kill.switch, will also be expanded upon in the sequel. Players have already taken cover behind inanimate objects: rocks, walls, etc. But, what if players could take cover behind moving, living things? What if players could kill a massive enemy and then use it as cover? This ultimately led to the development of massive worm creatures for the sequel.

Continue reading Gears of War 2 panel: 'hot chicks,' stereotypes, living cover and more

PS Fanboy Week in Review: 4/14 - 4/20


This weekend was the premiere of PS Nation's first joint podcast with PS3 Fanboy. For our Joystiq recap, we thought we'd give you an early look: check it out. Also, read our early before-the-beta impressions of Metal Gear Online.

Previews
  • Metal Gear Online (PS3)
    We play at New York Comic Con and come back to tell you about it.
Downloads

Continue reading PS Fanboy Week in Review: 4/14 - 4/20

PS Fanboy Week in Review: 4/7 - 4/13


What do you think about this new PS3 ad campaign? Check out high resolution images here, whilst you read our weekly recap.

Previews
Hardware

Continue reading PS Fanboy Week in Review: 4/7 - 4/13

Joyswag: Win a copy of Ikaruga (XBLA)

Update: Entries are closed. We'll be alerting the winners via e-mail soon, so please keep an eye on your inbox!

Treasure's Ikaruga holds a special place in our hearts. If you're like some of us on the Joystiq crew, today's Xbox Live Arcade release will be the third time you pick up this classic shooter. At only 800 Microsoft Points ($10), this HD re-release is quite a bargain -- but, thanks to Microsoft, we're able to give three Joystiq readers a free download of the game. Just follow these rules for your chance to win:
  • To enter this giveaway, leave a comment with the name of your favorite Treasure-developed game
  • You must be 18 years or older and a resident of the US or Canada (excluding Quebec)
  • Limit 1 entry per person
  • This entry period ends at 12pm ET on Friday, April 11th. We'll randomly select 3 winners at that time (please check your email!)
  • For a list of complete rules, click here

For another chance to win, be sure to visit Xbox 360 Fanboy.

PS Fanboy Week in Review: 3/31 - 4/6


We love European ads -- and here's a great example of why. After you're done recovering from this, read our weekly recap.

Downloads
  • Alpha Protocol (PS3)
    What does Obsidian's new stealth game look like? Find out in the first screenshots.
  • Sonic Unleashed (PS3, PS2)
    Could it be a good Sonic game? We hope so. Screenshots and video.
  • R-Type Command (PSP)
    Irem's shooter gets strategic on PSP. See new screenshots.

Continue reading PS Fanboy Week in Review: 3/31 - 4/6

Joystiq hands-on: Myst (DS)


Fifteen years after the original Myst released for home computers, it's hard to remember what an incredible phenomenon the game had been. The adventure genre had been reshaped by the innovative use of a first-person view, and many had rushed out to purchase cutting-edge "CD-ROM drives." With millions of copies sold, it still stands as the best selling PC adventure game of all time.

But what was behind the frenzy? Empire Interactive wants DS owners to find out later this month (PSP owners will have to wait a few more months for their port). The entire game is controlled through the touch screen, an obvious design decision considering the hardware's capabilities. Point and click now becomes point and touch -- however, expect to have a bit more difficulty with the handheld version. When using the mouse on the PC, players knew what they can click on by the shape of their cursor. There is no on-screen representation of your stylus, so players will have to simply use their intuition to click on the appropriate items.

There are a few new tools for players to use, however. There's a clever magnifying glass, which allows players to zoom in on objects in the game world. You can even take snapshots of your screen and save them, recalling them for use during a particularly tricky puzzle. There's a map as well, but it won't indicate where you are. Finally, you can save notes, typed via virtual keyboard (no handwriting recognition, sorry). These additional tools should make navigating the game's tricky puzzles a bit less daunting.

Gallery: Myst (DS)

Continue reading Joystiq hands-on: Myst (DS)

Ninja Gaiden's Yosuke Hayashi 'very interested' in Wii


Nintendo World Store held a special launch event for Ninja Gaiden: Dragon Sword for the DS. (Check out what the critics thought here.) Development director Yosuke Hayashi was available to sign copies of the game, and a formidable pack of fans lined up to meet and greet the man. Afterwards, we had a one-on-one chat about the game, and what he's looking forward to next.

It's no secret that Team Ninja has a reputation for being outspoken and confident in their products. Hayashi is no different. At TGS, we grilled Tomonobou Itagaki about DS action games, and he admitted he played none. However, Hayashi's statement is far more bold: "Itagaki may have said that he's never played any action DS games. But I've played a lot, and none of them were good enough to remember. There's no comparison [to Ninja Gaiden], right?"

"There's a very good possibility," Hayashi said when asked about the possibility of DS follow-up to Dragon Sword. "We want to offer a completely different side of the Ninja Gaiden series in a handheld title. There are so many things I can see we can work around if we work on another project."

However, a DS sequel may not be the first thing on Hayashi's mind. He talked about how so many fans at the Nintendo World Store wanted a Ninja Gaiden game for the Wii. Without going into details, he simply noted that it was something he was "very interested" in working on.

PS Fanboy Week in Review: 3/24 - 3/30


Wyclef Jean loves singing about Burnout Paradise and the PS3. And PSP. And PlayStation Eye. Who doesn't?

Reviews
  • Warriors Orochi (PSP)
    "Ultimately falls to the curse of the Warriors franchise: a weak story, repetitive gameplay, and completely generic and replaceable characters."
Features

Continue reading PS Fanboy Week in Review: 3/24 - 3/30

PS Fanboy Week in Review: 3/17 - 3/23


Master Chief is finishing the fight on PS3 -- thanks to the user community of Unreal Tournament III. Check out some more fancy UTIII mods while you read this week's update.

Previews
Interviews
Downloads
Reviews
  • Hot Shots Golf: Out of Bounds (PS3)
    "A worthy game to add to one's collection and definitely an experience that shouldn't be passed up."
  • FlatOut: Head On (PSP)
    "On a system that has so many strong racing offerings, FlatOut can easily be bypassed."

Continue reading PS Fanboy Week in Review: 3/17 - 3/23

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