Christopher Grant

Philadelphia, PA - http://www.joystiq.com

Motivated by either an unhealthy Messianic complex or a dearth of career opportunities (he never could decide which), Chris put his college education to good use as a carpenter before becoming editor-in-chief of this here gaming blog. If he isn't busy playing or writing about games, he's doing other, no doubt less important, things ... though he probably shouldn't be.

Xbox 360 getting Mediaroom IPTV 'later this year' via AT&T U-verse ... just three years late

Just three short years after the CES 2007 announcement that Microsoft's Mediaroom software would turn your Xbox 360 into an IPTV set-top box, Microsoft is finally ready to deliver on that promise (and no, the 2008 BT rollout doesn't count). "I'm happy to announce that later this year AT&T will also enable subscribers to U-verse to enjoy [the new Mediaroom 2.0] service on their Xbox 360 consoles," Microsoft CEO Steve Ballmer told his keynote audience. This was in addition to U-verse support for Windows 7 and Windows Mobile, though the details on all three platforms end there.

We'll be digging for more details at CES this week, but this is certainly promising news for the country's 2 million U-verse subscribers (and the "more than 20 million living units" that the service is purportedly available in).

Xbox by the numbers: 20m Xbox Live users, 10m nongaming, 39m Xbox 360 consoles worldwide

While Microsoft's CES announcement that Xbox Live "is now an active community of over 20 million people" is somewhat blunted by Sony's claim of 38 million PlayStation Network accounts (though if our dozens of collective PSN accounts are any indication, some of us have more than one), Redmond did have some other numbers to share regarding Xbox and Xbox Live during tonight's CES keynote. First, "Nearly 10 million people have logged into Xbox Live's nongaming applications" including "Facebook, Twitter, Netflix, Last.fm, Sky, Canal and Zune." We'll do the math for you: that's 50% of the Xbox Live audience, and those are all paying Gold users.

More numbers: "Between Christmas and New Years Day, Xbox Live experienced its busiest week ever, adding a new member every second and a record of more than 2.2 million concurrent members online." And not a network failure in sight! Congrats, Microsoft! Lastly, "there are now over 39 million Xbox 360 consoles around the world," "more than 500 million games have been sold" and "$20 billion spent in retail." Feel free to bookmark this post for frequent consultation in your comment debates.

Microsoft 2010 CES press conference, live at Engadget

Just like Sony earlier this evening, we're not going to be detailing all of Steve Ballmer's 2010 CES press conference, that's really Engadget's thang. Instead, we'll be bringing more details on all things gaming (think: leaked Xbox Game Room and Project Natal deets, anyone?) right back here. If you want the total experience, including lots of non-gaming stuff, venture forth, dear reader.

Sony 2010 CES press conference, live at Engadget

While we're camped out right next to them, we won't be liveblogging the entirety of Sony's mostly-not-game-related 2010 CES press conference – we'll leave that duty in the capable hands of our friends at Engadget. Head over there to follow along minute by minute or stick around at the 'stiq while we break off just the tastiest bits of gaming news for you here (spoiler alert: There will be discussion of 3D gaming, if Sony's booth is any indication). Either way, you're the big winner.

'Xbox Game Room' and 2010 Project Natal launch leaked in CES interview

[Update, 5:30pm: And off comes the rumor tag! Microsoft may have pulled the post but the original video is still live on its own servers, which you can find right here! We'll scrub through it for more information. Update, 5:47pm: Full transcript after the break.]

Microsoft's Channel 9 developer community site accidentally posted a video interview with Robbie Bach, President of the Entertainment & Devices Division, several hours before the company's annual CES press conference. Initially tweeted by @ch9, the video was pulled, as evidenced by this tweet from none other than @microsoft: "Sorry, spoke too soon, or, tweeted too soon. This video later tonight."

Vigilant tipster Iced_Eagle wrote us just after the video was pulled, giving us a quick breakdown. "Go to the 11:53 mark in the video to hear them start discussing Game Room,"
our tipster writes. "They aren't totally concrete on the details, but they talk about how this is supposed to bring back that retro fun to gaming." That sounds an awful lot like that consumer survey we spotted in October for a virtual Avatar arcade, one of the potential titles of which was "Game Room." You don't say ...

Iced_Eagle also unsurprisingly reports, "In the video they confirm Natal is on for this year." Considering everyone from Ubisoft's Yves Guillemot to Microsoft's own Steve Ballmer have alluded to a 2010 release, we're not the least bit surprised. But if they're still calling it Project Natal in this video, that means we're probably looking to E3 for an official reveal, with branding and all.

Microsoft's CES keynote begins at 9:30pm Eastern and we'll be delivering all the news straight from Las Vegas.

[Thanks for the great tip,
Iced_Eagle!]

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16-year-old World of Warcraft youth absconds with cougar 'soulmate'

We, as members of the video game blogging community, would like to take a moment to thank Blizzard for creating World of Warcraft. Not for making the world's most popular MMO, as you may imagine; rather, for making possible bizarre stories like this one, which could only exist in a post-WoW world:

When a 16-year-old boy, of Ontario, Canada, asked his parents to drive him to a hotel to meet the 42-year-old mother of four he'd developed a relationship with inside WoW, they understandably balked. The kid nevertheless absconded in the middle of the night, prompting his parents to discover a wealth of chat logs that detailed the nature of the relationship. "He said she was his soulmate," his mother told The Globe and Mail.

Now, before you worry about the outcome of the young lad's safety, know that he was found two days later in a Future Shop with Ms. Price -- the cougar in this sordid tale -- who "will not face criminal charges," thanks to Canada's age of consent: 16. "Neither the teen or Ms. Price expressed any remorse," said a local police sergeant.

Unsurprisingly, the boy has had problems with computer addiction (specifically WoW), while Price's Facebook page "reveals a middle-aged woman with a large collection of friends -- many made online," the Globe and Mail notes. And while this situation ended safely (albeit, not happily ever after for the soulmates), we'll take this opportunity to remind everyone to be cautious when talking with strangers online. Especially if they graduated college before you were born.

Update: Well, scratch that whole "not face criminal charges" thing. The CBC reports that Price was arrested upon her return to Texas, where the age of consent is 17. She's being charged with "two counts of online solicitation of a minor and one count of child enticement." Bail is set at $310,000.

[Via WoW.com]

Memorex unveils line of Wii, Wii Fit, DSi gaming accessories at CES


Click to enlarge

We're not sure what the tagline will be – "Is it first-party? Or is it Memorex?" – but the storied consumer electronics company best known for its blank cassette tapes (remember those?) has been busy branching out, and a new series of video games accessories targeting Nintendo's various products is its latest endeavor.

The company has taken the opportunity at CES to unveil a Wii racing wheel, a Wii wireless sensor bar, some sleeves for everything from your Wiimote to your Wii Fit balance board, a charging kit for your Wiimotes, a rechargeable battery pack for Wii Fit, and some DSi goodies as well. Like most of these offerings, there isn't much you'll find exciting here. Check out the full specs in the press release after the break, or, if you're a visual learner, flip through the gallery for some eye candy.

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Half-Life 2 PC updated with Episode 2 tech, longs for Xbox 360 parity

It's not often that console gamers get to brag to their PC gaming counterparts that their version of any given release is graphically superior; however, 2007's Xbox 360 release of Valve's Orange Box compilation included updated releases of both Half-Life 2 and Half-Life 2: Episode One – rebuilt with Episode Two's fancy new Source engine tech – while the PC releases sputtered on, sans engine enhancements and sans Achievements.

Well, that didn't sit right in one Mr. Filip Victor's craw, who grabbed his handy coding toolbelt and started hammering away on the original 2004 game adding things like HDR High Dynamic Range lighting (see above screengrab from the comparison video, posted after the break), updated models and textures and, of course, 32 Steam Achievements (demo video here). While the legality of this project is certainly dubious, the requirement of both Half-Life 2 and Half-Life 2: Episode Two should assuage your piracy concerns. Now, whether or not that assuages Valve's possible concerns with this project remain to be seen.

If you're interested you'd better find a download link in this forum thread, sooner than later. And, if you're keeping score, the Xbox 360 version still comes out on top with an updated version of Episode One, though Victor is apparently "working on the EP1 part now." Until that day of parity comes, enjoy the moment console gamers.

[Via Rock, Paper, Shotgun]

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Best of the Rest: Chris' picks of 2009

Secret of Monkey Island: Special Edition
A high-definition update – with high-quality voice work to boot! – of the adventure gaming classic, Secret of Monkey Island: Special Edition represents a sea change in how LucasArts treats its adventure gaming roots. Instead of squirelling them away in a vault while development continues on Star Wars title after Star Wars title, LucasArts is putting them up on Steam, and remastering them for a whole new audience, with the first Monkey Island adventure leading the charge.

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Joystiq Podcast Appreciation Group charity fundraiser, happening now

The Joystiq Podcast Appreciation Group – the JPAG – is a group of mostly good-looking people. And while it's true that there are a handful of folks that aren't much to look at, there isn't a single one that isn't charitably minded. Take, for example, the ongoing New Gums Day Fundraiser for Wesley Johnson, a JPAG member whose "gums deteriorated as a result of his die-uh-beetus." To help young Wesley with the cost of his medical care, the JPAG is holding a live telethon (embedded after the break!) and giving away plenty of prizes. If you're getting here late, you can still donate here. Details are on the event's Facebook page.

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Joystiq's Top 10 of 2009: Batman: Arkham Asylum

What happens when you combine the potent Batman license, the rich backdrop of Arkham Asylum, the stellar voice-cast from Batman: The Animated Series, an unproven (and even more unknown) developer from the North London suburb of Highgate, and a once-great but down-on-its-luck publisher? The very first comment on our very first post no doubt reflected many of our concerns: "Eidos? Really?" With dozens of shoddy licensed superhero games coming before it, we all knew a video game deserving of Batman's popularity was unlikely.

So it's all the more impressive that Rocksteady's Batman: Arkham Asylum is one of the best games of the year, one of the best superhero games of all time, and one of the best licensed games ever made. With the failure of Pandemic's ambitious Dark Knight movie tie-in game still fresh in our minds, Arkham Asylum's strategy for success should have been obvious: simplicity. Instead of building an open-world Gotham City, they built an intimate (and immediately captivating) Arkham Asylum, as full of history and lore as you'd expect the comic book icon to be. There are no driving levels, no flying levels; really, there aren't any levels at all. Just Arkham Island.

The clever script, penned by longtime Batman scribe Paul Dini, propels Batman through a series of elaborate traps laid out by Mark Hamill's expertly voiced Joker, battling beefy baddies along the way with the game's excellent "FreeFlow" combat system, solving dozens of the Riddler's pesky riddles, and learning about the entire decades-deep mythology of the Batman universe, worn into every rock on Arkham Island. This isn't some licensed beat-em-up starring The World's Greatest Detective; this is a Batman simulator. Stealth, strength, and smarts (and a belt full of wonderful toys) are your tools.

Perhaps the greatest compliment one can pay to Rocksteady is this: it reached into the oft-abused Batman license, brushed off our lowered expectations, and pulled out a classic that doesn't simply trade on Batman's name but does something far more difficult: enhances it.

Dragon Age 'Return to Ostagar' DLC on 360, PC Jan. 5; PS3 'later in January'


click for "Return to Ostagar" gallery

While trailing behind what some of us might call "this holiday season" (as originally pledged), the latest expansion for BioWare's Dragon Age: Origins, dubbed "Return to Ostagar," has been given a more finite release date of January 5th for both Xbox 360 and PC. The PS3 release is slated for "later in January." Aaryn Flynn, General Manager and Vice President at BioWare Edmonton, says of the DLC offering, "Return to Ostagar represents BioWare's commitment to providing a steady stream of compelling post release content as we continue to expand the Dragon Age universe."

For just $5, and the promise of "the mighty arms and armor of the once great King Cailan," we imagine we'll be returning to Ostagar next week ... and as long as we're there, it won't hurt to find out what "King Cailan's top-secret political agenda" is, right? Check out a video of DLC expansion after the break.

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Matias Myllyrinne answers 10 Questions from the Academy

And now, 10 Questions from the Academy: A weekly feature from the Academy of Interactive Arts & Sciences wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.
Matias Myllyrinne is a member of the Academy of Interactive Arts and Sciences and will speak at the D.I.C.E. Summit in 2010. He works for Remedy, and told Joystiq that the developer's latest game, Alan Wake, is "done" and is just being "polished" before its "Spring 2010" release.

AIAS: What's your favorite part of game development?
Matias Myllyrinne: Shipping. We are so close with Alan Wake and it has taken a while. I would really like to share what we have done with the world. No other feeling can match the exhilaration of seeing years of work come to closure.

How do you measure success?
As for, success in games. it's easy – units sold and Metacritic. In any form of entertainment, if the audience likes what you create and it sells – that's what counts in the end.

Professionally, success is defined by the success of those around me. Are my partners aligned with me and taking part in good business, is my team creative, empowered and financially secure and are my shareholders seeing good long term strategic direction. Personally, I am successful if I am doing new things, enjoying a balanced life with the job I love and all the other interesting things the world has to offer.

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Exclusive: Mad Moxxi's Underdome Riot gameplay trailer

If more Borderlands DLC is just what the doctor ordered – not Doctor Ned, of course, star of the shooter slash RPG's first DLC outing – then look no further than this week's "Mad Moxxi's Underdome Riot."

Developer Gearbox is giving Joystiq readers an exclusive look at the above gameplay trailer, showing off some of the pack's offerings: three new Riot Mode arenas, the "bank" where you can "'stache your loot" and a litany of modifiers, like "Hot Potato," "Loaded" and "Dodgeball." It's a slow week, folks – "Mad Moxxi's Underdome Riot" spices things up on Xbox Live tomorrow, and PlayStation Network next week.

'All decent people should denounce' Modern Warfare 2, Maine Christian group says

Here, on the eve of the eve of Video Game Gift Giving and Receiving Day (known in some cultures as "Christmas" or "Festivus") comes a heartfelt plea by the fine men and women of the Christian Civic League of Maine, who join us under a common banner of misusing semicolons to bring us this message; "All decent people should denounce the video game 'Modern Warfare 2;' and join in opposing the sale and use of such games."

Yes, Modern Warfare 2's controversial "No Russian" mission -- erroneously titled the "Massacre Level" here -- has once again brought the full weight of the nation's outrage (represented here by the Christian Civic League of Maine). The group reminds us of the "well-established cause and effect relationship between video games and school shootings" and cautions that "the ready availability of drugs, violent video games, and outrageous rock music is a witch's brew which will eventually lead to tragedy here in Maine." Speaking of witches, GamePolitics points out that the group has outed the owner of a local book store as a witch (and a Democrat!) and claims she "cast a spell" on the Administrator of the League.

Merry Christmas!

[Via GamePolitics]

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