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Posts by Christopher Grant

Christopher Grant

Philadelphia, PA - http://www.joystiq.com

Motivated by either an unhealthy Messianic complex or a dearth of career opportunities (he never could decide which), Chris put his college education to good use as a carpenter before becoming managing editor of this here gaming blog. If he isn't busy playing or writing about games, he's doing other, no doubt less important, things ... though he probably shouldn't be.

McFarlane Toys takes on Call of Duty: World at War


After teasing the images and announcement across the web earlier this morning, McFarlane Toys is finally sharing details of its latest licensed toy lineup: Call of Duty: World at War. Scheduled to be released this fall – alongside Treyarch's latest take on the venerable franchise and McFarlane's other Activision-enabled lineup, the Guitar Hero figurines – the World at War figures can be described with superlatives like "highly detailed," "game-accurate," and "for sale."

Speaking of for sale, four figures will be available for $10 to $15 including the Marine Infantry soldier (includes M1 Garand rifle and bayonet, pictured above); the Marine Corps soldier (packing the flamethrower, just like in the game); another Marine Corps soldier (with machine gun, pistol & holster); and lastly, the British Special Ops soldier (includes adorable accent).

Gallery: Call of Duty: World at War figures

Midnight Club: Los Angeles bumped a month to October 7th


We hope you opted to use pencil when scribbling the release date for Rockstar's latest non-felony related driving game into your Niko Bellic pinup calendar. Midnight Club: Los Angeles – the fourth installment in Rockstar San Diego's pimp-your-ride racing game – has jettisoned the old September 9 release date in favor of a new October 7th date (October 10 for you Europeans). Ostensibly, the extra time is being used to put that final coat of Turtle Wax on the open-world, track-less, load-time-less title but we like to imagine they're having difficulty getting the LA traffic experience just right.

Gallery: Midnight Club: Los Angeles

Sony to launch slimmer, sleeker PS2 in India, Europe this year


The Economic Times reports that Sony is preparing to launch a new "slimer, sleeker and more suave" version of the PlayStation 2 in the Indian and European markets by Diwali – the festival of light – scheduled for October 28 this year. In addition to the new Slimer™ look, ET reports "there will be no more external AC adapters" and the price will remain the same, Rs 6,990 ($162).

If you're wondering why Sony keeps pushing the PS2, we'd be quick to point out that it keeps selling. A Sony rep might tell you that it feels the "PS2 has the potential to penetrate further into the Indian and Russian markets" because "console gaming is in its nascent stage in India." Maybe true, Mr. Sony rep, but not so nascent as to be unable to enjoy the PS3! The same ET report also announces that Sony will be launching the PlayStation Network in India by the end of the fiscal year.

Reuters: PlayStation 3 catching up to Wii in Japan; Us: not really


While elsewhere in the world, the Wii has little trouble outpacing its competition – with nearly 25 million units sold worldwide, nearly double the PS3's 13 million and a solid 25% lead on the Xbox 360's 20 million in sales – in Japan, it's a two console race (sorry, Xbox). In a piece headlined "Sony PS3 catching up to Wii in Japanese sales," Reuters' Tokyo branch covers the horse race, writing that the Wii "once again outsold Sony Corp's PlayStation 3 in Japan in June, but its lead is fading." While technically accurate if referring to monthly sales – the Wii only outsold the PS3 by a margin of 1.7 to 1 last month, a dip from the 6 to 1 margin of the previous month – the bigger picture isn't so clear.

So, spurred on by sales of Metal Gear Solid 4, the PS3 did better last month, okay (you already know that, of course, from reading our Japanese hardware sales series). But with nearly 6 million Wii units sold in Japan, versus just 2 million PlayStation 3 units sold (source: Wii, PS3), it looks to us like the PlayStation 3 still has a lot of "catching up" to do and no more Metal Gear Solids.

Oh craps! This is Vegas delayed until 2009


Not saying we were taking bets on this but, surprising exactly no one, Midway's "lifestyle action experience" This is Vegas has been delayed until 2009 for all three platforms in development. Midway tells GameSpot that developer Surreal Software – the team behind The Suffering games – is being "given the development time needed in order to make This is Vegas a triple-A videogame and a must-have for all PlayStation 3, Xbox 360 and PC owners." The game will be playable at E3 in a couple weeks so we'll be sure to let you know how close it is to a "must-have" then.

Gallery: This is Vegas

PlayStation 3 2.40 firmware update pulled


After issues were reported with the PlayStation 3's 2.40 firmware update, it appears the update has been completely pulled from the Network. This blogger had not updated yet and, when attempting to, was told the latest version was already installed. A tipster reported the same thing. We've contacted Sony for comment and will update as soon as we hear back. If you haven't updated yet, give it a shot and let us know if you're successful.

[Update: Sony just updated the PlayStation blog stating that it has "temporarily taken Firmware v2.40 offline" due to "a limited number of calls from consumers experiencing an issue with installing the system software update on their PS3."]

[Thanks, Ian]

Poll: Does Guitar Hero Aerosmith support Rock Band guitars?


Alright, this is getting ridiculous. Activision has yet to respond to our requests for clarification, and anecdotal reports continue to contradict our finding that the Rock Band Stratocaster does not work with Guitar Hero: Aerosmith on the Xbox 360. If you'll consult our guitar compatibility matrix, you'll find that incompatibility is par for the course, so we left it at that. But conflicting reports keep coming in.

Our original tipster, who works for a rather large gaming magazine, tested all manner of guitars with Guitar Hero: Aerosmith but, alas, he was on an XDK – the Xbox 360 debug kit (and no, the above is not Photoshopped, it's a direct screen grab). Perhaps something, however unlikely, has changed from the reviewable code to the final retail code? Even then, we've gotten tips as recently as this morning claiming the Rock Band guitar does not work with the retail release of Guitar Hero: Aerosmith. Frankly, we can't keep track anymore so we'll do the next best thing: power of the masses.

Does Guitar Hero Aerosmith support Rock Band guitars on Xbox 360?

See Bond run in Quantum of Solace: The Game screenshots


click to enlarge

You can't tell much from one lousy screenshot so we thought we'd share the following eight screens, recently declassified by Activision. Want to see how the Call of Duty 4 engine looks powering the first-person slash third-person Bond title Quantum of Solace? Here you go. Uninterested in pretty pictures, just want to read words about the game? Well, we've got you covered there too.

Gallery: Quantum of Solace: The Game

Battlefield: Bad Company dev lists 'issues' to be fixed


So, despite internet kvetching about Battlefield: Bad Company's DLC strategy, turns out it's a pretty good shooter with a fair amount of – you're not going to believe this – innovation. And it doesn't stop there. Developer DICE is still working on the game, putting the finishing touches on the "Conquest game mode" along with the Conquest-flavored conversions of the maps. But when they're done with that, they're looking to address some of the more persistent complaints about the game, including:
  • Clan support/private rooms/team chat
  • Auto balancing on servers
  • Continued support against stats exploits
  • VoIP issue on PS3 (working with Sony on this)
  • Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.
No promises, of course, but if you had an email drafted to jerks at DICE dot se bemoaning the lack of clan support, your finger hovering dangerously close to the send button, you can probably file it away for later.

[Via X3F]

PS3 firmware 2.40 spruces up PSN Store


Right now, you're probably at work, reading this at your cubicle, wondering how exactly your two college degrees and years of hard work and ambition got you to where you are now. Meanwhile, our pals at PS3 Fanboy are at home, probably in their underwear, futzing around with PS3 firmware 2.40, high-fiving each other every time they find something "totally rad." This one took quite a bit of digging, but we agree it's pretty important.

The updated PSN Store brought Sony's web-based circa 1997 shopping experience into the 21st century, but it wasn't without fault. Most notably, the tiny icons often didn't communicate the content very well ... that is, if they ever loaded. Yeah, it had caching issues too. So, we're happy to report that as of today, the PSN Store has a new "view mode" which puts things into a list format, as seen above and, whaddyaknow, they're caching images now too so everything should be lickity-split!

Metareview - Guitar Hero: Aerosmith


Think of it this way: Guitar Hero: Aerosmith is like Neversoft's version of former Guitar Hero-dev Harmonix's Guitar Hero Encore: Rocks the 80s. Old man Activision wants Guitar Hero twice a year, but there's only so much one dev team can do when they're hard at work on their own follow-up featuring a full band lineup.

So, the same ... just remove the whole part about the dev team getting bought and releasing that follow-up through Activision's biggest competitor – oh, and the whole part about it being 2007 – and you've got an idea of where critics are putting GH:A on the fake-instrument rhythm game pantheon. Like Aerosmith? You probably already bought it. Don't like Aerosmith? Move along.
  • IGN (76/100): "Even if the formula is a bit stale by now, that doesn't make Guitar Hero: Aerosmith a bad game. In fact, if you're a huge fan of the band, of the Guitar Hero franchise, or haven't yet seen what all of the fuss is over the music rhythm phenomenon, this release will please and then some. However, if you've been following the franchise since the beginning, you'll probably wonder if this game is really necessary."
  • GameDaily (70/100): "Aerosmith junkies will love Guitar Hero: Aerosmith, thanks to its impressive song list and extra content. Everyone else, however, should rent it. It's a pleasant diversion, providing single-player and multiplayer enjoyment for would-be strummers, but with missing songs and the same old gameplay, it doesn't have enough sweet emotion to justify its $59.99 price."
  • GameSpot (70/100): "If you like Aerosmith, you'll like this game. If you don't like Aerosmith, you will not like this game. Even dedicated fans of the group may have trouble rationalizing paying full price for just 41 songs, but while GH: Aerosmith is a little short on content, it's plenty of fun."

Nyko Media Hub adds USB, card readers back to 40GB PS3s


If you opted to save some green and snag one of the 40GB PlayStation 3s, you may have found you're missing more than just backwards compatibility. You're also missing the flash card readers and two of would-be four USB ports.

Never ones to leave a shortcoming un-peripheraled, Nyko has announced the decidedly fugly Media Hub for the PlayStation 3, a dongle that attaches to one of your PS3's USB ports, adds 2 additional ports, an SD slash Memory Stick reader (no Compact Flash, sorry), all while totally trashing the sleek aesthetic Sony was going for. Now all you need is a backwards compatibility dongle and you're all set.

Joystiq hands-on: Spore (the whole thing)


click to enter gallery

As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course).

Before being lead into a private demo area with a half-dozen high-end gaming rigs outfitted with the latest build of Spore, Will Wright – along with what seemed to be every other team at EA – gave a short presentation covering ... well, he covered a lot (see above). I was able to extract two fascinating details from my furiously scribbled notes.

First: Wright (and EA we presume) was hoping to have 100,000 creatures created by the time the game ships in September; of course, they beat that in the first couple hours. In fact, they had announced the night before that 250,000 creatures were created and, after getting a quick real-time check during his presentation, estimated they would hit half a million before the end of the day's event. (They did).

Second: Wright told us that they expected to "exceed the world population of 3D models in Spore" within the first couple months. If we heard him right, that means there would be more 3D models in the Sporepedia than every other game, movie, you-name-it combined. And, wrapped in the embrace of Will Wright's own special reality distortion field that afternoon, nothing seemed more plausible.

Gallery: Spore (EA3)

Continue reading Joystiq hands-on: Spore (the whole thing)

Dream on! Guitar Hero: Aerosmith won't accept Rock Band guitars


The Activision peripheral tantrum continues, with the mega-publisher still refusing to allow Rock Band guitar peripherals to operate on its Guitar Hero games, including this week's Guitar Hero: Aerosmith. Despite reports to the contrary on a couple forums, when our friendly tipster attempted to use a Rock Band guitar on the Xbox 360 version of GH: Aerosmith he was greeted with the following error: "An unsupported guitar peripheral has been detected. Connect either a Guitar Hero guitar or Xbox 360 controller and press START to continue."

Considering the Rock Band guitar never worked on any of the three new-gen consoles' releases of Guitar Hero 3 (check our guitar compatibility matrix), we're going to assume the same lack of functionality is present in not only the Xbox 360 release, but the PlayStation 3 and Wii releases of GH: Aerosmith as well. Let us know if you've tried it on either of those consoles.

[Big thanks, Dan A.]

ngmoco: EA vet Neil Young's new iPhone publisher


Well that didn't take long. Just a little over a week after announcing his departure from Electronic Arts, former EA Blueprint head Neil Young – an 11-year veteran of the mega-publisher – has revealed his latest gig: ngmoco. Never heard of it? Well, that's because it's brand new; however, if Mr. Young and every other business-minded human eying up the iPhone market is right, you'll be hearing plenty about ngmoco.

First, what's the name mean? Young tells Newsweek that it stands for "Next Generation MObile COmpany" (what, you didn't totally see that the first time?). Alright, but what does that mean? He tells Gamasutra the company is a "publisher that is specifically focused on games for the iPhone and beyond." So, not just the iPhone, but "that class of mobile phone" – touch screen, network connectivity, accelerometer, et al. Young isn't looking to develop games at ngmoco, but rather to commission, finance, and produce titles, hoping the brand name and institutional knowledge will help ngmoco's titles remain visible in what he expects to be a busy, competitive marketplace.

Most interestingly, he talks about how Apple's forthcoming AppStore will rebalance the mobile gaming industry's reliance on carriers. Now, he says, the average revenue per user on mobile phones is "$7.50 or $8" compared to $45 on the PSP and $62 on the DS, leaving a great deal of potential there given the right product.

Source – Departing Electronic Arts Executive Neil Young Talks to Level Up About His New Venture
Source – Q&A: EA Vet Young Reveals iPhone Publisher Ngmoco

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