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Posts by Scott Jon Siegel

Scott Jon Siegel

Grasse, France - http://numberless.net/

Scott's a game designer, a professional blogger, and a mediocre cook. He's happy to meet you.

Stubbs the Zombie and Gauntlet coming soon to Xbox Originals


Microsoft's Xbox Originals collection on Xbox Live continues to slowly grow, with two new titles to add to the list next week: Stubbs the Zombie in Rebel Without a Pulse, and Gauntlet: Seven Sorrows.

Stubbs the Zombie is an under-appreciated 2005 release from Wideload Games, featuring a satirical film-noir approach to the zombie genre. Gauntlet: Seven Sorrows is, well, another Gauntlet game, this time handled by veteran Doom designer John Romero. Reviews for Gauntlet were, at best, a mixed bag, so Stubbs looks to be the cream of the crop in this Originals installment. Both titles are due for release Monday, May 19 for 1200 MSP each.

Apple Wiimote-esque patent revealed


Cal us crazy, but we think we've seen this before. An Apple patent filed in November 2006 has just been published, describing a 3D cursor system that's surprisingly similar to Nintendo's Wii remote. The patent is likely related to the company's Apple TV set-top device and, unsurprisingly, references applications to video games in its description.

The patent describes using absolute and relative positioning of a pointer device in relation to two points positioned near a television screen (sound familiar?). According to the patent, this will allow the device to detect the movement of the remote in three dimensions. Apple has a tendency to patent anything and everything that goes through their offices, so odds are this device won't be Steve Jobs' "One More Thing" at the Worldwide Developers Conference in June. Still, we wonder how Nintendo feels about Apple's cute little idea.

[Via Engadget]

Spend Mother's Day playing games with mom


Don't panic: It's Mother's Day today in North America. We know it crept up on you, overshadowed by more significant holidays like Gears of War 2 Gameplay Footage Day and GTAIV Day Month. Luckily, Susan Arendt over at Game|Life has your back, with a list of excellent gaming gifts for moms of all types (or at least, all gaming types).

Does your mom miss those classic card game nights around the kitchen table? Fire up UNO on Xbox Live Arcade. Is she a tad overprotective of her offspring? She might relate to BioShock's Big Daddies (yes, we get the irony). Does she dig cooking and adorably mispronounced English? Then it's Cooking Mama all the way.

Of course, for moms who are less than avid gamers, there are also a plethora of excellent casual games out there. Titles like Peggle, Diner Dash, and Puzzle Pirates could prove to be perfect distractions for the mom with a lot on her plate. Happy Mother's Day to all the Joystiq-reading maternal units.

EA purchases Napster creator's social networking site


Shawn Fanning has been doing more than simply riding high on the Napster phenomenon and appearing in Volkswagon commercials. In 2006, he created a new social networking site called Rupture, which shares game achievements from Halo 3, WoW, Madden 08 and other games with your friends. Now, EA is purchasing Rupture in a $30 million deal, making Fanning a happy, happy man (again).

Electronic Arts will be most likely utilizing the technology behind Rupture -- which never left its closed beta phase -- to improve its own online multiplayer experiences. As for Fanning, this is his first truly successful venture, following the bankruptcy of Napster, and the modest sub-5mil acquisition of SnoCap, the young entrepreneur's second company.

[Via Massively]

Off the Grid: The new roommates


Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.

One of the most exciting parts about moving to a new place is having new people to play with. One week ago I arrived in California, and moved in with my new roommate and his girlfriend. Jet-lagged, and achy from spending nearly twelve combined hours in airplanes and airports, I still excitedly busted out the board games from my luggage once I arrived at the apartment.

I unboxed Risk: Black Ops under the pretense of showing them how pretty it was. Realistically, I was prodding, waiting for one of the new roomies to say "cool, let's play!" They sure did think it was a nice-looking game, but neither said boo on the subject of playing. I packed it up and passed out.

Of course, over the past week I've learned that this was not merely a single case of cold feet. Compared to the relative ease of playing video games, or watching television or YouTube videos, or renting a film, playing a round of Carcassonne or Kill Doctor Lucky apparently just isn't worth the effort.

And thus, even with a small contingent of possible opponents living in the same space, it's still surprisingly difficult to get my game on.

Continue reading Off the Grid: The new roommates

Portal rejected from XBLA


Considering Valve released Portal as a separate title on its Steam digital distribution service, gamers might have been confused as to why the developer didn't pursue a similar avenue with the game on Xbox 360, via the Xbox Live Arcade service. As it turns out, it did, but the title was rejected due to size limitations and other unnamed reasons.

GamesIndustry.biz reports that during Portal's development, Valve did approach Microsoft to make the title available through XBLA, but several factors made the title an undesirable candidate for the service. Still, marketing director Doug Lombardi does state that the company is always happy to renegotiate. Maybe we'll see Portal on XBLA one day, after all.

Marvel Ultimate Alliance 2 pushed to 2009 ... or not [update]


Update: It looks like Marvel Ultimate Alliance 2 won't be delayed after all. UGO's original report misconstrued a statement on the conflicting launches of Activision's two Marvel properties. Both Ultimate Alliance 2 and Spider-man: Web of Shadows are still scheduled for release in 2008.

Original: Despite Activision's early claims of mass-Marvel action in 2008, it appears that the sequel to Marvel Ultimate Alliance won't be hitting shelves this year, after all. The delay is possibly an attempt to avoid dividing sales between the title and Spider-man: Web of Shadows, which is due out this fall.

Reporting from the NYC Comic-Con, UGO Gamesblog spoke with an Activision representative, who stated that the action RPG sequel will not be seeing a release in 2008. The original game (pictured above) was released in 2006 to largely favorable reviews.

Earthworm Jim, Clayfighter coming to Virtual Console


Four classic Interplay Sega Genesis games are en route to the Wii's Virtual Console. Dave Perry's classic platformers Earthworm Jim and Earthworm Jim 2 will both be gracing the download service, along with the campy claymation action of Clayfighter, and the gross-out humor of Boogerman.

According to the press release, all four titles will be the Sega Genesis versions of the games, despite having appeared on both Genesis and SNES. No word yet on when these titles we be released (but we're guessing it'll be on a Monday).

Chun-Li's massive hands cause for concern in Street Fighter IV


Criticisms of the visual style of Street Fighter IV are a dime a dozen, ranging from gripes about exaggerated facial expressions to attacks on the, erm, girth of Chun-Li's thigh muscles. Now, it seems that the poor Chinese Interpol agent is once again under attack, though this time for the bizarre proportions of her hands.

A few new art shots on Capcom's official Street Fighter IV website have caught the attention of 1UP's Kris Pigna, who's become mono-maniacally focused on the portrayal of Chun-Li's appendages. We have to admit, the above image has given us pause as well. Not only is her one hand abnormally large -- and featuring a bizarre growth between her thumb and forefinger -- but her other hand is downright monstrous, with thick calloused digits and yellowed fingernails. Let's just hope this is an artistic snafu, and not some crazy new backstory about Chun-Li's mutant transformation.

Activision closes Underground Development studio


It appears that one member of the Activision family has been disowned. GamesIndustry.biz reports that Activision will be closing Underground Development, its development studio in Foster City, California. The studio currently holds 45 employees, whom Activision is currently trying to relocate to other studios.

Underground -- formerly known as Z-Axis -- was acquired by Activision back in 2002, and was renamed to Underground just last month. The studio worked on the Dave Mirra BMX series, the Aggressive Inline series, and was notably the developer of the shudder-inducing BMX XXX. Most recently, the studio completed work on X-Men 3: The Last Stand, and the port of Enemy Territories: Quake Wars for the Playstation 3, due out in May.

No demo planned for Gears of War 2


Epic fans hoping for a little pre-release Locust-slaying action will be disappointed to hear that no demo is planned for Gears of War 2. The first taste of the roadie-running action title will have to come when the full version is released sometime in November.

According to associate producer Tanya Jessen, producing a demo takes valuable time out of a game's development cycle, and with a two-year turnaround for Gears 2 a demo was simply not feasible. The first Gears of War also lacked a demo version, and with recent reports that demos aren't as great as publishers think they are, we have to trust that the folks at Epic know exactly what they're doing.

Professional Warcraft III players to carry Olympic torch in China


All political controversy aside, bearing the Olympic torch during its long route to the Games is an incredible honor, and this year two professional gamers will take part in the international relay. Through a sponsorship deal with peripheral manufacturer Razer, XiaoFeng "Sky" Li and Jae ho "Moon" Jang will both bear the torch as it passes through China en route to the Beijing National Stadium.

Both Sky and Moon are professional Warcraft III players, with the former being recognized as the world's best Human-class player, and the latter as the one of the world's best Night Elf-class players. Both were chosen by Razer from a group of ten professional gamers, selected by the Beijing Organizing Committee for the Games. Congrats go out to both.

River City Ransom on VC next week


Wii owners might finally get a new Virtual Console title that they actually give a damn about, when the classic brawler River City Ransom hits the service next week. Publisher Aksys has confirmed that they'll be releasing the title next Monday, as part of Nintendo's regular weekly releases.

Hooray for nostalgia and all, but we're getting a bit concerned with the glut of content now available on Virtual Console. Perhaps Nintendo should implement a rating system, to help users distill the garbage from the few titles that are actually as awesome as we remember them.

Off the Grid: Risk Black Ops and Hasbro's wrong direction


Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.

Risk: Black Ops is one of the most beautiful board games you'll never play. In anticipation of the newly updated release of Risk, Hasbro produced only 1,000 copies of this special edition game, distributing them to bloggers, journos, and gaming hobby sites for perusal and easy publicity.

The response was unanimously positive. The updates to the rules -- handled by Risk 2010 designer Rob Daviau -- lower the game's initial barrier to entry, and make it possible to play through in under two hours (which is significant for Risk). Most media attention, however, was lavished on the slick, modern redesign, devised under the command of art director Lindsay Braun and visual designer Jason Taylor.

Risk has always wanted to be taken seriously, but Black Ops is the first version of the game to look deadly serious. A matte black finish on the box is accented by imagery of barbed wire, dog tags, and the faintest hint of blood spatter, all rendered in a subtle gray. "History is written by the victors," the box declares in a modest sans-serif font. The game board itself is designed to look like something out of our modern war-rooms, with a visual style not unlike Introversion's apocalyptic strategy game Defcon. This is not the Risk you remember.

Gallery: Risk: Black Ops

Risk: Black Ops

Continue reading Off the Grid: Risk Black Ops and Hasbro's wrong direction

Ubisoft buys Gameloft India studio


Ubisoft has announced the acquisition of an India-based development studio of Gameloft, the mobile game company. The deal represents another step in Ubisoft's plan to ramp up their presence in Asia, following the establishment of a new studio in Singapore.

The two-year-old studio is located in Pune, in the west of India. Currently staffing 120 developers and testers, Ubisoft plans to balloon its size up to over 500, with a more modest goal of 200 employees by the year's end. Gameloft has a close relationship with Ubisoft, having developed mobile versions of a number of Ubisoft properties over the years, including Rainbow Six and Prince of Persia.

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