Filed under: Reviews
Joystiq Review: Watchmen: The End Is Nigh

... OK, with those nerdlingers gone, let's talk about Watchmen: TEIN's merits as a game, shall we?
Joystiq Review: Tomb Raider Underworld: Beneath the Ashes (DLC)
Unsurprisingly, the gaudy garment, no doubt picked up at a tacky souvenir shop on Normandy Beach, represents the more adolescent additions offered by Tomb Raider Underworld's first DLC episode, Beneath the Ashes. The rest of it -- a large, unexplored environment, a new enemy and some fresh puzzles -- should appeal to those who see beyond Lara's figure and appreciate a game of clockwork exploration and platforming.
Joystiq Review: 50 Cent: Blood on the Sand

Joystiq Review: Halo Wars
Halo Wars is a loaded game. For one, it's the first Halo title developed outside of Bungie, and you can bet Microsoft doesn't want anyone killing its golden goose. Furthermore, the developers have touted the control scheme since the game was first announced, allowing myself and others to hope that it might, just might, do for console RTS games what Halo did for console FPS games. And then, of course, it's the last game from Ensemble Studios ... ever. That's a lot to live up to.
Joystiq Review: Street Fighter IV

When Street Fighter IV was first announced, an immediate excitement washed over me, which then quickly turned into panic. Melding the perfected 2D gameplay with ... 3D!? Blasphemy! I've never been the petitioning sort, but the laundry list of changes coming to the franchise nearly had me storming the Capcom (and co-developer DIMPS) offices.
Fortunately, my laziness -- and inability to secure fake passports -- paid off and an invasion was not required. After sinking time into both console versions of Street Fighter IV, it is clear and easy to admit: Capcom has delivered.
Gallery: Street Fighter IV
Joystiq Review: GTA IV's 'The Lost & Damned' (DLC)

Now, here's the part where you make your choice: "Continue" on to read our full review or jump to our video review below and give your reading eyes a rest. [And don't forget to enter for your chance to win The Lost and Damned right here!]
Joystiq Review: Retro Game Challenge

Gallery: Game Center CX: Arino's Challenge
iPhone It In: Silent Hill: The Escape

Let's give credit where it's due: As a proof of concept, Silent Hill: The Escape works. If someone at Konami wanted to prove that they could create a creepy atmosphere that boasted the series' trademark look and sound on a phone, they should consider this a success.
Joystiq Review: Loco Roco 2

If you're expecting gameplay that differs dramatically from the original you're probably in for a shock. Instead, Loco Roco 2 expands on the gameplay of the first in almost every direction, with a large variety of minigames and new gameplay features. The graphics have largely remained unchanged, but the world is now much larger, with plenty more stuff to do, see and collect in each level.
Environments are now more varied with many more types of enemies and friends to interact with. Controls haven't changed either -- the L and R shoulder buttons still tilt the world, while pressing them simultaneously will make your Loco Roco jump. Simplicity at its best.
Joystiq Review: Killzone 2 (single player)

In its first few hours, in terms of weapons, enemies and narrative, Killzone 2 designer Guerilla Games seems as if it's constantly making the most generic choice possible, and honestly, it was enough to put me off at first. Nearly every Helghast is the same perambulating black blob with red eyes and every weapon feels like something you've played with before.
But, as I would discover in the following hours, what it lacks in bionic arms and guns that shoot portals, Killzone 2 makes up for with expertly refined shooting action that's likely to shame most of the genre's titles you'll put in your console this year.
Joystiq review: Fallout 3's Operation: Anchorage (DLC)

For the uninitiated, Operation: Anchorage sees players on a VR mission to infiltrate an Alaskan military installation, with a heavier emphasis on being stealthy than the main game. Yes, what we've just described could very well be the premise of the original Metal Gear Solid, but this is Fallout 3, right? Well, not exactly as you know it.
Operation: Anchorage is a 4-5 hour campaign (we got through it a bit quicker) that calls the game's FPS element into play more than we'd anticipated. In fact, the scenario is a linear one in the vein of Call of Duty and is very focused on action. Sure, the trademark V.A.T.S. targeting system is still present, but, most of the time, we found ourselves playing in a purely run-and-gun mindset. Still, there's a depth of story and uncanny attention to detail that very much manages to keep this DLC rooted in the Fallout universe.
Operation: Anchorage is a 4-5 hour campaign (we got through it a bit quicker) that calls the game's FPS element into play more than we'd anticipated. In fact, the scenario is a linear one in the vein of Call of Duty and is very focused on action. Sure, the trademark V.A.T.S. targeting system is still present, but, most of the time, we found ourselves playing in a purely run-and-gun mindset. Still, there's a depth of story and uncanny attention to detail that very much manages to keep this DLC rooted in the Fallout universe.
Joystiq review: Fable 2's Knothole Island (DLC)

Is it worth the $10 asking price? Well, the truth is that your feelings on the main game will have already pushed you to the brink of a decision, and you just want us to push you that little bit further. We can tell you that everything you love (or loathe) about Fable 2 is on Knothole Island: the unwaveringly witty writing; the real estate opportunities; the charming townsfolk; and treasure. Oh, the treasure.
Joystiq Review: Left 4 Dead 1 Week Later

You know the basic premise, right? You and three other survivors are the last vestiges of humanity in the zombie apocalypse. You must battle the undead, escape to safety and try to figure out how repopulating Earth with three dudes and one lady won't be awkward.
Eidos UK blocks Tomb Raider Underworld reviews below 8/10
Reps from the UK PR firm for Eidos have confirmed that they're asking publications not to release any reviews for Tomb Raider: Underworld below an 8/10 until Monday. The firm says they're doing so at the request of Eidos, which is trying to manage the scores for as long as it can. The game is currently sporting a 78 on Metacritic.
Really Eidos? Really? You didn't lose enough goodwill being blamed for getting the world's most popular video games journalist fired and bringing a respected games portal to its knees? (Yes, we know you denied any involvement. This sort of thing certainly makes that seem credible.) You thought maybe journalists would keep this quiet because you were buds? Because they were worried about not getting advance copies of Just Cause 2?
Note to Eidos: Stop being evil. That is all.
[Update: The head of Barrington Harvey, the UK PR firm, is playing defense, with director Simon Byron saying, "Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review." It should be noted that "being obligated to" and "being asked to under penalty of being blacklisted" are two very different things. Not that we think that happened, of course.]
Really Eidos? Really? You didn't lose enough goodwill being blamed for getting the world's most popular video games journalist fired and bringing a respected games portal to its knees? (Yes, we know you denied any involvement. This sort of thing certainly makes that seem credible.) You thought maybe journalists would keep this quiet because you were buds? Because they were worried about not getting advance copies of Just Cause 2?
Note to Eidos: Stop being evil. That is all.
[Update: The head of Barrington Harvey, the UK PR firm, is playing defense, with director Simon Byron saying, "Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review." It should be noted that "being obligated to" and "being asked to under penalty of being blacklisted" are two very different things. Not that we think that happened, of course.]
Joystiq review -- Mirror's Edge

But we'd be remiss to forget there's also an act of faith required on the part of you, the player. You have to open yourself up to Mirror's Edge, to avoid playing it like a first-person shooter. You have to trust that if you take the time and the effort to learn this new genre, you'll receive something out of it that you couldn't have found anywhere else.
After finishing the 360 version of Mirror's Edge, I'm happy to report that those who can take that leap will find their trust rewarded.












