Filed under: Microsoft Xbox 360

X10: Splinter Cell: Conviction hands-on

There you are, old Sam Fisher, minding your own business at some unknown cafe when the waiter brings you a cell phone and Bluetooth earpiece, compliments of the caller. It's Grim, it's Third Echelon, and it's the end of his vacation. Some thugs have managed to upset his vacation -- now we know why he's always carrying 12 rounds and a pistol.

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Dead Rising 2 single player hands-on: two chainsaws, one paddle, no mercy


"I came, I chainsaw, I conquered" -- killer weapons in Dead Rising 2

Friends, I have seen the future and it is not so bleak after all. It is a world that Max Brooks and Sam Raimi have prepared me for, but neither could anticipate the sheer awesome power of the paddle saw: two chainsaws tied to both ends of a paddle. The goal of our Dead Rising 2 demo at X10 was simple: 20,000 pp in 10 minutes. My friends, I've failed you, but it was not for lack of trying and it certainly was not without its grandiose moments.

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Popular Science explains the making of Project Natal

Vaunted science magazine Popular Science got to check out Project Natal at CES, and has posted its own take on the project over on its site. While most of the coverage we've seen of Microsoft's motion controller has been from the gaming press, Pop Sci comes at it from a software engineering perspective. Essentially, Microsoft is trying to build a sophisticated AI that can look at video of what you're doing in front of a camera, and translate that to information the game can use.

To accomplish that, the coders behind Natal took lots and lots of reference pictures and videos, and they're still "teaching" the software what it looks like when you try to hit a soccer ball or wave at Milo. It's fascinating stuff -- thirty "guesses" per second at your body's location and movement based on what the computer "knows" about what bodies look like and how they move, and lots of calculations based on that data. Hopefully by the time it's supposed to release later this year, Natal will have figured out what it looks like when we melee with a battle rifle.

[Thanks, Wonderflex!]

Report: Console life cycles grow as big three share the market

We've heard from a few non-Microsoft sources that the Xbox 360 is heading for an extremely long console cycle, but last week's CES found Microsoft saying exactly that. David Hufford of Xbox product management mentioned during a briefing that the 360 is "the console of the long future for us," and that he doesn't yet know "if we're at the midpoint" of the console's timeline. Which sounds pretty amazing, since the console actually released in 2005, but the numbers support that theory, with adoption only recently passing the rates of the last generation.

In other words, the mad dash from 8- to 16- to 32- to 64-bit and beyond gaming has apparently relaxed for the moment, and Jack Schofield of The Guardian says it's because all three major companies at the moment (Microsoft, Sony and Nintendo) have all achieved a viable place in the market. Without feeling constant pressure to outdo each other, the major console companies can settle into their own niches and expand their own markets. Which, as Hufford said at CES, is exactly what Microsoft is planning to do in the coming "Natal era."

TGS 2009: Hands-on: Dead Rising 2's 'Terror is Reality'

Terror. Is. Reality. Don't believe us? Check out the new trailer, which we just witnessed (and caught on camera) at Capcom's Dead Rising 2 event in Tokyo. You don't want to miss Keiji Inafune's posh yellow jacket as he introduces the clip.

The event is a junket unlike any other at Tokyo Game Show this year. Capcom (with the help of Microsoft) took over a restaurant/bar in Ebisu, promising free food and drinks to all attendees -- with the promise of a two-of-a-kind yellow jacket at stake for the person who wins tonight's Dead Rising 2 mutliplayer tournament.

Yeah, multiplayer. Long hinted at, we finally had a chance to play the game's competitive multiplayer mode. It certainly wasn't what we were expecting. You take control of one of four participants in a zombie-ridden game show called "Terror Is Reality." Players will compete in four different minigames, each of which takes a different spin on Dead Rising's zombie-smashing gameplay.

Gallery: Dead Rising 2

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Jump for Guitar Hero: Van Halen's full track list


Activision finally got around to confirming Guitar Hero: Van Halen in May and, while our question regarding which singer will be featured in the game has been answered, the featured tracks and release date have been a mystery ... until now! MTV Multiplayer managed to get the info straight from Activision and, if you're a Van Halen fan, we're fairly certain you won't be disappointed with the selections. Essential tracks like "Jump" and "Ain't Talkin' Bout Love" have made the cut, along with a few of Eddie's scorching solos. In keeping with the Guitar Hero spin-off tradition, there will also be some music from bands other than Van Halen in the game, so head past the break for the full list of finger-bleeding tunes.

Additionally, Guitar Hero: Van Halen has been dated for release on December 22.

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Kill Southern zombies with four new characters in Left 4 Dead 2

The Left 4 Dead 2 announcement at the Microsoft press conference gobsmacked us this morning (didn't they just release Left 4 Dead like last November? What is this, Madden?), but apparently the sneaky folks at Rock Paper Shotgun weren't surprised: they've already seen the game in action. We're hoping to see it this week ourselves, but until then, here's a few juicy zombie tidbits to hold you over: the game takes place in the Southern United States, and the five campaigns will take you on a Southern odyssey from Savannah to New Orleans. There are four new characters also: a rough high school coach who's used to taking charge, a female cable news reporter, a rustic Southern mechanic type, and a Sawyer-style con man. The characters keep the snappy dialogue, and the campaigns will tell an overarching story as you move through them.

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Japanese hardware sales, Feb. 16 - Feb. 22: Spit-take edition


"A spit-take is a comedic technique in which someone spits a beverage out of his or her mouth when he or she reacts to a statement during a take. In a spit-take, the reaction is usually one of surprise. Danny Thomas is sometimes credited with popularizing its use in comedy." (Source: Wikipedia, the lazy man's reference material.)

We thought it would be considerate to give you guys the ever-so-brief history of the knee-jerk reaction you're likely about to experience, depending on your level of self-investment in the overseas gaming electronics market, and whether or not you're currently drinking a nice, refreshing beverage. Amidst substantial drops in weekly sales totals for all its competitors, the rarely triumphant Xbox 360 pulled off a spectacular ascent with an increase of over 15,000 units. It performed this feat by riding upon the comfortable, pillowy back of Star Ocean: The Last Hope, a 360 exclusive that sold over 162,000 copies in its release week.

Then again, perhaps news that a Square Enix title featuring vaguely effeminate dudes pushed Japanese sales of its designated system doesn't surprise you to the point of expectoration. Your unflappable, steely nerves keep you from being startled by sales figures, let alone the GIANT SPIDER THAT'S ON YOUR SHOULDER. (Yeah, that probably did the trick.)

- DSi: 41,839 11,644 (21.77%)
- PSP: 29,552 4,704 (13.73%)
- Xbox 360: 25,334 15,501 (157.64%)
- Wii: 16,973 4,043 (19.24%)
- PS3: 16,149 2,507 (13.44%)
- DS Lite: 9,975 4,835 (32.65%)
- PS2: 5,029 303 (5.68%)

[Source: Media Create]

See: The expectorating archives

Joystiq interview: Resident Evil 5 producer Jun Takeuchi


Jun Takeuchi has been very busy the last few years, dedicating his time to franchises like Onimusha, Lost Planet, and of course Resident Evil. With the latest installment of Capcom-brand survival horror, Takeuchi has been battling accusations of racism and complaints about the dated controls, all while serving up four million downloads of the demo. He didn't have to deal with any such matters back in the days of Resident Evil 2, that's for sure.

We met up with Takeuchi during his recent stop in Los Angeles to discuss these issues and other hot topics. Find out what he had to say after the break.

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Singularity spawns multiple screenshots, first trailer

click to enlarge
In Raven Software's latest FPS, Singularity, you play as a salesperson for Cingular Wireless, now AT&T Wireless. No, that's not right. Oh yes. You play as a character who, unlike a Cingular salesperson, can manipulate time -- travel through it, use it to make folks age to death ... y'know, the usual.

Anyway, the game's publisher, Activision, has released the first trailer for it and a couple dozen screenshots. The game looks mighty good, but we won't be totally convinced until we confirm players can use time to grow beards quickly. That and play it at E3. The trailer's hanging out just after the break or skip the lame Flash-vid and download it in glorious HD from Big Download.

Gallery: Singularity

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Joystiq hands-on: FUEL


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As the newest racing franchise from Codemasters, FUEL has a lot to live up to. Namely the pedigree of the publisher's two other racers this generation, the stellar DiRT and GRID. Its premise is grandiose: allow players to race on order of 5,000 square miles of open world in a variety of vehicles, rancing from dune buggies and roadsters to dirt bikes and monster trucks. It's obvious from playing the game that its developer, Asobo Studio, has the big picture covered; everything else is all over the map.

Gallery: FUEL

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Joystiq impressions: DiRT 2


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The series that gave our own Ludwig Kietzmann his first gaming injury is thundering back this September on, well, pretty much every platform imaginable. Last night we were treated -- and it was a treat -- to a first look at in-game footage from Codemasters' hotly anticipated rally racer, DiRT 2.

There are some fundamental changes coming to the series for its second go-round. The biggest of which is a very strong focus on marrying rally racing with the world of extreme sports. Inspired by X-Games icons such as Dave Mirra strapping in behind the wheel and taking the sport to new heights (and lengths! We watched a video of a rally car landing a flawless 181ft jump) the game's designers are ratcheting up the edge, but, more importantly to gameplay, introducing whole new elements. Rally on after the break for more.

Note: all images associated with this preview are target renders (not to be confused with bullshots).

Gallery: DiRT 2

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Rockstar accidentally censors GTA IV, fix coming 'within hours'


Many of Liberty City's proxy residents who'd returned to the crime-riddled metropolis following the release of The Lost and Damned were recently perplexed by what appeared to be some random acts of censorship that tagged along with the expansion -- certain European versions of GTA IV suddenly lacked the game's most NSFW elements. Namely, bullet infused corpses no longer spilled excessive pools of blood, and when in the company of a paid escort, camera control was stripped of the player while said escort performed the services she was contracted to execute. (Hooker sex, people. We mean hooker sex.)

This censorship seemed an odd addendum to an expansion which unapologetically brought us a faceful of prong -- as it turns out, the censorship was indeed accidental. At least, that's the claim of Rockstar, who attribute the "error" to the game's latest title update. Why the changes were incorporated into the update in the first place, or why only certain copies of the game were affected is still a mystery, but Rockstar is hoping to release a quick de-censoring patch "within the next few hours."

Watch the prologue to Prince of Persia's 'Epilogue' DLC

We've told you about it -- now see the new downloadable chapter of Prince of Persia, "Epilogue." As its title suggests, this new challenge is set after the game's controversial ending. It also sees the Prince gaining a new Sprint ability and his girlfriend, uh, "companion," Elika, given the power to (temporarily) restore patches of the level to their uncorrupted state.

Hitting XBLM and PSN on February 26, this adventure through the Underground Palace -- and confrontation with a new boss, the Shapeshifter -- promises to be more challenging than anything pre-Epilogue. Just watch and you'll see what we mean.

'Retro' Matt Hazard game for XBLA and PSN this summer


D3Publisher is working on a retro-style side-scrolling XBLA and PSN action game intended to fill in the backstory of Matt Hazard, the lead character of Eat Lead: The Return of Matt Hazard. It's planned for release sometime this summer. (Eat Lead launches against Halo Wars on March 3.)

If you're not hip to Eat Lead's "hook," it's supposed to be the latest game in a long-running series, and Matt Hazard is supposed to be a "video game icon." Only it isn't and he's not. The downloadable game is ostensibly one of his past titles being made available for the first time in years. Only it's not. Get it?

We'd hazard a guess that this game could do well -- if the synthetic nostalgia and in-jokes of Eat Lead aren't lost on the larger gaming audience.

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