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Ludwig Kietzmann

Editor-in-Chief - ludwig@joystiq.com

email: ludwig@joystiq.com
twitter: ludwigk

 Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.

Ludwig Kietzmann's Latest Posts

Dying Light adds a dash of Parkour to Techland's zombie tour

Techland is keeping its zombie vendetta going in Dying Light, a new first-person action game coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, care of Warner Bros. Interactive Entertainment. The ruined-world game hinges on a realistic day/night cycle, as well as the ...

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Xbox One's Kinect discerns heartbeat and who has the controller

The Xbox One's next-generation Kinect has a greater interest in your facial features, and is capable of discerning your identity, even if you hand off the controller. In a brief demonstration in one of its Kinect testing rooms, Microsoft showed press how the Kinect kept track of two player ...

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Xbox One can update Achievements in response to player behavior

The Xbox One's connection to the cloud can alter a game's Achievements in response to player behavior, Microsoft has revealed at its ongoing unveiling event in Redmond. Dan Greenawalt, Creative Director at Forza developer Turn 10 Studios, cited the "I took an arrow to the knee" meme as an example ...

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Xbox Reveal liveblog on Joystiq

Update: We've taken our seats and are about to roll over to our Xbox Reveal liveblog. The next Xbox is about to be unveiled in Microsoft's Redmond campus, and Joystiq will be there to scrutinize and document the whole presentation. It starts at 1PM EDT (10AM PDT, 6PM GMT), so get your glib ...

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Inhabit one soldier (and his dog) in Call of Duty: Ghosts

The next-generation engine debuted in Call of Duty: Ghosts will not only power the franchise's signature 60 frames-per-second gameplay, but a more coherent experience overall. According to Infinity Ward executive producer Mark Rubin, Ghosts will stick with the same protagonist and squad of soldiers ...

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Call of Duty: Ghosts written by 'Syriana' and 'Traffic' scribe Stephen Gaghan

The latest Call of Duty, dubbed Ghosts, has drafted Syriana and Traffic writer Stephen Gaghan to provide its fiction. Games don't get more Hollywood than Call of Duty, and Activision has shown little hesitance in acquiring composers and writers from the silver screen to aid in its ever bigger ...

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Year Wane: The challenges facing Batman in Arkham Origins

Batman: Arkham Origins follows the world's most enduring vigilante after just two years on the job. The developers at Warner Bros. Montreal, taking over from Rocksteady Studios and their critically acclaimed construction of Arkham Asylum and Arkham City, want to convey a "rawer, scarier Batman." ...

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The Last of Us: Bricks, bottles and a few bullets

When "survival" is trotted out as a game genre, it usually comes with implicit caveats. Developers often seem scared of the player, fearful of the controller-crushing outrage that surely results when a game constricts resources, punishes careless actions and dares to craft a deliberately unpleasant ...

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Scribblenauts Unmasked amasses thousands of DC Comics characters

The creators of Scribblenauts have ceaselessly documented and cutely illustrated nearly everything in the known universe, so why not turn to the parallel worlds of DC Comics? Scribblenauts Unmasked: A DC Comics Adventure contains a number of heroes, villains and weirdos – that number being ...

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Metro Last Light review: Tunnel vision

There is so much suffocating despair in Metro: Last Light. The world is irradiated rubble, blanketed in noxious fumes and trampled by gnarled monstrosities. Humans that remain must huddle underfoot, eking out lives in Moscow's underground railways. But the worst thing, the cruelest twist, the ...

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