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Ludwig Kietzmann

Editor-in-Chief - ludwig@joystiq.com

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 Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.

Ludwig Kietzmann's Latest Posts

Alien: Isolation review: Escape claws

Alien: Isolation is a trauma machine masquerading as a video game. Only in the realm of horror could this be seen as a compliment, and only with horror games in particular is this worthy of nervous applause. Say this about any other kind of game and you'd mistake praise for insults: it's unpleasant...

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The Truth Inside Destiny's Loot Cave

The loot cave is dead, but its spirit will haunt other venues and hover over Destiny for a long time. Bungie will keep persecuting it, having barred item trading and proclaiming, "You should be able to tell a badass story for every sweet jewel in your arsenal." The Man Who Shot Into The Cave A Whol...

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Total War tussles with Attila in 2015

Attila the Hun is the grimacing face and unrelenting antagonist in the next Total War game, coming from Creative Assembly in 2015. In Total War: Attila, you manage a huge Eastern Roman empire, stretched to breaking point across a vast terrain in Europe and a thin dispersal of military troops. Wi...

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Forza Horizon 2 review: Fetch the Bentley, we're going for a drive

Forza Horizon 2 is the kind of racing game that expands the idea of 'simulation' to include less material, more ambiguous parts of driving. What it feels like to zoom along the breezy coast in a lovely LaFerrari. The cringe of your beastly Nissan GT-R scraping through a tight turn in the castle tow...

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Battleborn and the rise of the friendly shooter

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on test...

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Heavenly Sword: How Not to Kill Your Heroine (in the movie)

Heavenly Sword begins with its heroine in agony, convulsing on the battleground, her tangled red hair swirled in the dirt. Nariko still clings to the cursed sword that had gotten her so far. As searing scripture snakes up her arms, branding her the doomed property of this mystical blade, she wonde...

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Assassin's Creed competitive killing takes a break

The dense history of Assassin's Creed starts humbly in 2007, with polarizing reviews seeing more potential than anything else in the first game. Still, big sales paved the way for Assassin's Creed 2, which took the franchise into 15th century Italy and along an unbroken streak of bigger, annual rel...

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Far Cry 4: Crouching tiger, hidden Blood Dragon

If there's one game that doesn't quite fit into Far Cry's exotic zoo of flammable locales, it's Far Cry 3: Blood Dragon. The standalone spinoff (often confused for DLC) dragged the franchise's jungle-stalking into a neon cyber-parody of 1980s action, stripping off a serious face to reveal a toothy ...

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Halo: is it the TV you're looking for?

The custodians of Halo have considered "what it means to move television forward," says executive producer Kiki Wolfkill. It's an unusual line coming from 343 Industries, maker of Halo 4, but it shows a more practical streak than Microsoft's own (and now defunct) Xbox Entertainment Studios. 343'...

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Assassin's Creed doubles down on stealth and sailing in 2014

The Assassin's Creed franchise has an established, successful record of major annualized releases, but hooded prowlers will have two notable targets this year: Assassin's Creed Rogue, which will sail chilled seas on the Xbox 360 and PS3, and Assassin's Creed Unity, a return to scaling European c...

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