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Ludwig Kietzmann

Editor-in-Chief - ludwig@joystiq.com

email: ludwig@joystiq.com
twitter: ludwigk

 Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.

Ludwig Kietzmann's Latest Posts

New Watch Dogs trailer: The wizard in a windy city

Ubisoft's new trailer for Watch Dogs, an open-world action game in which smartphones and surveillance technology are tools for the player, focuses on the city of Chicago. A "hyper-connected" society is a playground for an opportunistic hacker – or, if you prefer, a sneaky wizard in a trench...

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Why Goat Simulator is secretly a Hawk simulator

Getting the gist of Goat Simulator isn't that hard, even if the title conjures the image of cute, semi-evil livestock munching on a tranquil mountaintop. What we have here is a misappropriation of computational cycles – not to mention the Unreal engine – to render an obnoxious,...

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GDC breaks attendance record, returns March 2-6, 2015

Over 24,000 industry professionals attended the 2014 Game Developers Conference, organizer UBM Tech Game Network announced today. This year's event saw the unveiling of PlayStation's Project Morpheus, a hands-on tour of Valve's latest Steam controller, and a look back at the history of Shenmue and...

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Puppeteer director to pursue smaller games next, steer clear of retail

In a Puppeteer postmortem peppered with prickly punditry, Sony Computer Entertainment's Gavin Moore gave attendees of the Game Developers Conference a small idea of what he and his team hope to craft next. Coming off Puppeteer, a dark and clever PlayStation 3 platformer carved from the world of...

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Tom Clancy's The Division 'never goes offline' during development

Ubisoft is currently promoting the visual and practical strengths of its "Snowdrop" engine, an always-on real-time development toolset built for Tom Clancy's The Division. Given the primary audience attending the Game Developers Conference, Ubisoft is focusing more on the engine than the...

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Star Wars denied, creativity permitted: a crucial moment in LucasArts history

Founded in 1982 as a new division of George Lucas' entertainment empire, LucasFilm Games intended to hinge its products on cutting-edge technology. David Fox, also known as LucasArts Employee #2, envisioned a visually rich first-person spaceship game for Atari 8-bit systems – and doesn't that...

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Riptide GP2 brings six-player split screen to Xbox One

Back in my day, we squinted at a small square of GoldenEye on a cathode ray tube and we liked it. Split-screen multiplayer gaming may have diminished in light of the internet connecting us with hurtful, bigoted strangers, but it does creep into modern games on occasion. The makers of Riptide...

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This box hides a new Device 6 mystery

Though the appearance of Device 6 at this year's Game Developers Conference is to be expected, the physical appearance of its stand in the independent games pavilion is ... well, that depends on how susceptible you are to mind control. The kiosk appears to be a spying, literal extension of the...

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Racing shooter hybrid 'Calibre 10' goes Early Access ahead of Xbox One

Before it comes to Xbox One as part of Microsoft's independent games initiative, apocalyptic racer/shooter hybrid Calibre 10 Racing Series will launch on PC through Steam's Early Access program – likely as soon as next week. The game's developer, Bongfish, expects the alpha development period...

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Papers, Please and The Last of Us honored at GDC awards show

Designer Lucas Pope came close to apologizing for his frequent appearance on stage at 2014's Indie Games Festival Awards, collecting award after award for Papers, Please. The dystopian game of bureaucracy and hard-earned immigration was recognized by a panel of industry peers for its considered...

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