Most notably, Kinect fans can download the gadget's new software developer's kit at no charge. Not only does SDK 2.0 include "over 200 improvements" since June's public preview, Microsoft also claims it's a "substantially more stable and feature-rich product." That should come in handy for developers hoping to sell their Kinect-enabled wares through the Windows Store, as alongside the new SDK 2.0, Microsoft now allows Kinect developers to commercially deploy their programs through the digital distribution platform. "This was a frequent request from the community and we are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world," reads Microsoft's announcement.
Additionally, Microsoft has released a $50 Kinect adaptor that uses USB 3.0 to connect to a Windows 8 or 8.1 PC. While it won't replace the Windows-native Kinect for Windows camera peripheral, the adapter should make it easier to link an Xbox One Kinect with your home computer.